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Amit Kumar, Senior Design Manager, UX & Product Design

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iBerry learning platforms

Design owner for iBerry's brand and product experience: brand identity, UI system, and UX from zero through launch across multiple digital-learning applications.

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iBerry learning platforms cover
Client
iBerry Solutions
Industry
Education technology
Timeline
Oct 2010 to Aug 2012
Technologies
Brand identity, UI design, Animation

Project Overview

Joined as the design owner for the company’s brand and product experience, building brand identity, UI system, and UX from zero through launch.

Designed layouts, visual assets, and animation for digital learning content.

My role

  • Brand identity from scratch: visual language, guidelines, and assets
  • End-to-end product design across multiple platform applications
  • Technical direction to team members across concurrent projects
  • Presented design concepts for client approval

Key Features

  • Cross-platform visual and interaction language
  • Digital media and content design for learning

Challenges & Solutions

Challenge: Building brand and product experience from zero
Solution: A single identity and UI system carried through wireframes, prototypes, and launch across apps.

Takeaways

0→1 brand and product design for a digital-learning company.

At a glance

My role

Brand identity from scratch: visual language, guidelines, and assets

Timeline

Oct 2010 to Aug 2012

Education technology

Key decision

Define brand and UI rules first.

Evidence on this page

1 built, 0 provisional, 0 illustrative, 0 planned

Each outcome below is labeled.

// The problem

What was getting in people's way

How to read this page: the outcomes marked Built are results I can stand behind. Personas, decisions and the problem framing are my design reasoning for this product and are not interview findings. Measured numbers are added only where I hold them.

At iBerry I was the design owner for the brand and product experience. Starting from zero, I built the brand identity, the UI system and the UX across several digital learning applications through launch.

No brand to start from

The company needed a visual identity that worked across products.

Several applications at once

Multiple learning products ran in parallel.

Learning content design

Layouts, visuals and animation had to support understanding.

// Strategy

From business problem to measurable outcome

KPIs are what the product is built to move. They are targets until a measured result is shown.

One identity and UI system carried across every learning application.

Business problemProduct capabilityKPIIntended outcome
No identityBrand visual language and guidelinesConsistency across productsRecognisable brand
Parallel productsShared UI systemReuseFaster delivery
Content clarityLayouts and animation for learningLearner comprehensionEngaging content
No brandtoBrand identity with guidelines
One off screenstoA shared UI system
Static contenttoDesigned layouts and animation

// Users

Who the product is for

Provisional personas, derived from the workflow and the roles involved. They are not interview findings.

Learner

Understand and enjoy the content

  • Clear layout
  • Engaging visuals

Educator or client

Approve and use the product

  • Concept presentations
  • Consistent look

Development team

Build from design

  • Assets
  • Guidance

// Capabilities

What the app can do

A capability map of what the product is designed to do. It describes design scope, not a feature audit.

Brand identity

Visual language, guidelines and assets.

UI system

Shared components across applications.

Learning layouts

Screens designed to support understanding.

Animation

Purposeful motion in learning content.

Cross application consistency

One identity across several platforms.

Prototypes

Clickable concepts for client approval.

Launch assets

Visuals and specs ready for development.

Team direction

Technical guidance for other designers.

// Scenarios

A new learning app

The team starts from the shared system and has a branded prototype in days.

Client approval

Concepts are presented side by side and the client approves one direction.

Launch

Final assets and guidance go to development with one consistent look.

// Process

How I ran the design lifecycle

Stage 01 of 5

Brand

Visual language, guidelines and assets built from scratch.

// Design decisions

Problem, evidence, decision, trade-off, validation

Each decision is written the same way so the reasoning can be checked.

Decision 01

Build the system before the screens

Problem
Parallel products need a common base.
Evidence
Starting from zero.
Decision
Define brand and UI rules first.
Trade-off
Slower first screens.
Validation
Review consistency across apps.

Decision 02

Present concepts early

Problem
Client approval can block launch.
Evidence
Approval workflow.
Decision
Show concepts before detailing.
Trade-off
Possible rework on feedback.
Validation
Approval at each stage.

Decision 03

Design for learning clarity

Problem
Learners need focus.
Evidence
Education design principles.
Decision
Clean layouts with purposeful animation.
Trade-off
Restraint on decoration.
Validation
Informal learner feedback.

// Outcomes

What exists, and how sure I am

Built

Brand and product from zero to launch

Brand identity, UI system and UX delivered across multiple digital learning applications.

// Leadership

My contribution, what is next, what I learned

// What I did

  • Brand identity from scratch
  • End to end product design
  • Technical direction to team members
  • Client concept presentations

// What is next

  • Archive visuals of the identity and screens

// What I learned

Zero to one work rewards a small, strong system. One set of rules carried across every product saved more time than any single design.

Hiring a design leader for an AI product?

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