Decision 01
Lower the cost of starting a club
- Problem
- Supply drives demand.
- Evidence
- Common community pattern.
- Decision
- A short create flow.
- Trade-off
- Fewer options up front.
- Validation
- Count clubs created.
Hobby Club, an employee-engagement product in the suite, designed under a shared UX strategy across product lines.

Design direction for Hobby Club as part of an enterprise product portfolio.
Research, prototyping, usability testing, and design QA through release.
Challenge: An engagement product alongside HRMS, wellness, and rewards
Solution: Shared design direction so each product stayed distinct and coherent.
One of multiple product lines led by the UX team.
At a glance
My role
UX strategy
Timeline
Dec 2022 to Present
Employee engagement
Key decision
A short create flow.
Evidence on this page
1 built, 0 provisional, 0 illustrative, 0 planned
Each outcome below is labeled.
// The problem
How to read this page: the outcomes marked Built are results I can stand behind. Personas, decisions and the problem framing are my design reasoning for this product and are not interview findings. Measured numbers are added only where I hold them.
Hobby Club gives employees a way to connect over shared interests. It sits beside HRMS, Wellness and Rewards, and needed to stay distinct while remaining coherent.
Colleagues in different teams rarely meet over common interests.
If creating a group is hard, few groups exist.
The product needed its own personality inside a shared suite.
// Strategy
KPIs are what the product is built to move. They are targets until a measured result is shown.
An easy way to find, join and run interest groups at work.
| Business problem | Product capability | KPI | Intended outcome |
|---|---|---|---|
| Few groups exist | Simple group creation | Groups created | More communities |
| Hard to discover | Browse and suggestions | Join rate | More participation |
| Suite coherence | Shared patterns | Reuse | Familiar feel |
// Users
Provisional personas, derived from the workflow and the roles involved. They are not interview findings.
Find people with the same interest
Run a group with little effort
Build engagement
// Capabilities
A capability map of what the product is designed to do. It describes design scope, not a feature audit.
Find groups by interest.
A short flow to start a group.
One tap to join.
Post and RSVP to meetups.
See who is in the club.
Share updates and photos inside the club.
Clubs recommended by interest.
Participation overview for HR or culture teams.
// Scenarios
A new joiner browses clubs, joins a photography group and sees the next meetup.
An employee creates a book club in two minutes and invites colleagues.
HR sees which clubs are active and supports the quiet ones.
// Process
Stage 01 of 5
Research on how colleagues form interest groups today.
// Design decisions
Each decision is written the same way so the reasoning can be checked.
Decision 01
Decision 02
Decision 03
// Evidence from the company site
Source: advantageclub.in, checked 8 Oct 2026. Company claims, paraphrased. Not my measured results.
What Advantage Club says publicly about communities. These are the company's claims, not results I measured.
The Communities page groups Hobby Clubs, Funzone and Classifieds as ways for employees to connect beyond work.
Source ↗// AI in the process
This describes the method my team uses. It is not a measured result.
AI at Advantage Club is part of how my team decides what to design next. We use it to read the data, turn it into a usability and engagement report, and write clear design instructions. Designers then use generative tools to produce reference pages and refine them by hand in Figma.
For Hobby Club the report looks at which clubs and events get joined, how discovery works in practice, and who stays active after the first event.
Step 1 · AI analysis
Usage and engagement exports are analyzed to find drop-offs, unused features and unusual patterns.
Step 2 · Perplexity
Data sanity checks and secondary research. Numbers and claims are verified before they go into a report.
Step 3 · AI-assisted
A usability and engagement report that names the problem screens, the affected users and the likely cause.
Step 4 · Design brief
Each finding becomes a specific instruction for the new or revised page: what to change, for whom, and what to measure.
Step 5 · Google Stitch, Claude Design, Figma AI
The instructions are fed to generative design tools to produce several reference layouts quickly.
Step 6 · Figma
Designers choose, rebuild and refine in Figma with the design system, then run usability review before release.
Tools
Guardrails
// Outcomes
One of multiple product lines led by the UX team.
// Leadership
// What I did
// What is next
// What I learned
Engagement products depend on supply. Making it simple to create the first club mattered more than any browsing feature.

UX and design system for Skywalk Consultant's AI recruitment platform. n8n workflows screen and route candidates, and a command center lets recruiters see, check and override every AI decision.

Seven n8n builds on one hub: a portfolio chat assistant, an interview-prep web app, a daily design digest, inbox triage, a morning briefing, two chat agents and a Claude to Gemini image pipeline. Results land in Discord, Telegram and Gmail, and most of them run every day.
I'm open to design leadership roles. Send me a note and I'll reply within two working days.