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Amit Kumar, Senior Design Manager, UX & Product Design

// Home/// Work/// Hobby Club

Hobby Club

Hobby Club, an employee-engagement product in the suite, designed under a shared UX strategy across product lines.

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Hobby Club cover
Industry
Employee engagement
Timeline
Dec 2022 to Present
Technologies
Figma, User research, Prototyping, AI-assisted analysis, Perplexity, Google Stitch, Claude Design, Figma AI

Project Overview

Design direction for Hobby Club as part of an enterprise product portfolio.

Research, prototyping, usability testing, and design QA through release.

My role

  • UX strategy
  • Team leadership
  • Design QA

Key Features

  • Engagement experience for employees
  • Sprint-aligned delivery

Challenges & Solutions

Challenge: An engagement product alongside HRMS, wellness, and rewards
Solution: Shared design direction so each product stayed distinct and coherent.

Takeaways

One of multiple product lines led by the UX team.

At a glance

My role

UX strategy

Timeline

Dec 2022 to Present

Employee engagement

Key decision

A short create flow.

Evidence on this page

1 built, 0 provisional, 0 illustrative, 0 planned

Each outcome below is labeled.

// The problem

What was getting in people's way

How to read this page: the outcomes marked Built are results I can stand behind. Personas, decisions and the problem framing are my design reasoning for this product and are not interview findings. Measured numbers are added only where I hold them.

Hobby Club gives employees a way to connect over shared interests. It sits beside HRMS, Wellness and Rewards, and needed to stay distinct while remaining coherent.

Connection across teams

Colleagues in different teams rarely meet over common interests.

Starting a club is effort

If creating a group is hard, few groups exist.

Stay distinct but coherent

The product needed its own personality inside a shared suite.

// Strategy

From business problem to measurable outcome

KPIs are what the product is built to move. They are targets until a measured result is shown.

An easy way to find, join and run interest groups at work.

Business problemProduct capabilityKPIIntended outcome
Few groups existSimple group creationGroups createdMore communities
Hard to discoverBrowse and suggestionsJoin rateMore participation
Suite coherenceShared patternsReuseFamiliar feel
Interest groups on personal chat appstoClubs inside the company platform
Hard to find groupstoBrowse and join
Organisers do it all by handtoTools for events and members

// Users

Who the product is for

Provisional personas, derived from the workflow and the roles involved. They are not interview findings.

Employee

Find people with the same interest

  • Discovery
  • Easy join
  • Events

Club organiser

Run a group with little effort

  • Create a club
  • Post events
  • Member list

HR or culture lead

Build engagement

  • Participation view
  • Programmes

// Capabilities

What the app can do

A capability map of what the product is designed to do. It describes design scope, not a feature audit.

Browse clubs

Find groups by interest.

Create a club

A short flow to start a group.

Join and follow

One tap to join.

Events

Post and RSVP to meetups.

Member list

See who is in the club.

Discussion

Share updates and photos inside the club.

Suggestions

Clubs recommended by interest.

Engagement view

Participation overview for HR or culture teams.

// Scenarios

Finding people

A new joiner browses clubs, joins a photography group and sees the next meetup.

Starting something

An employee creates a book club in two minutes and invites colleagues.

Culture lead checks in

HR sees which clubs are active and supports the quiet ones.

// Process

How I ran the design lifecycle

Stage 01 of 5

Discover

Research on how colleagues form interest groups today.

// Design decisions

Problem, evidence, decision, trade-off, validation

Each decision is written the same way so the reasoning can be checked.

Decision 01

Lower the cost of starting a club

Problem
Supply drives demand.
Evidence
Common community pattern.
Decision
A short create flow.
Trade-off
Fewer options up front.
Validation
Count clubs created.

Decision 02

Discovery before search

Problem
People do not know what to look for.
Evidence
Design rationale.
Decision
Browse by interest, with suggestions.
Trade-off
More curation work.
Validation
Track join rate.

Decision 03

Own personality, shared system

Problem
Engagement products can be playful.
Evidence
Suite strategy.
Decision
Shared components, distinct content.
Trade-off
Careful limits on variation.
Validation
Design QA.

// Evidence from the company site

What Advantage Club says publicly

Source: advantageclub.in, checked 8 Oct 2026. Company claims, paraphrased. Not my measured results.

What Advantage Club says publicly about communities. These are the company's claims, not results I measured.

  • The Communities page groups Hobby Clubs, Funzone and Classifieds as ways for employees to connect beyond work.

    Source ↗

// AI in the process

How AI shapes the design process

This describes the method my team uses. It is not a measured result.

AI at Advantage Club is part of how my team decides what to design next. We use it to read the data, turn it into a usability and engagement report, and write clear design instructions. Designers then use generative tools to produce reference pages and refine them by hand in Figma.

For Hobby Club the report looks at which clubs and events get joined, how discovery works in practice, and who stays active after the first event.

  1. Step 1 · AI analysis

    Analyze the data

    Usage and engagement exports are analyzed to find drop-offs, unused features and unusual patterns.

  2. Step 2 · Perplexity

    Check and research

    Data sanity checks and secondary research. Numbers and claims are verified before they go into a report.

  3. Step 3 · AI-assisted

    Write the report

    A usability and engagement report that names the problem screens, the affected users and the likely cause.

  4. Step 4 · Design brief

    Turn it into design instructions

    Each finding becomes a specific instruction for the new or revised page: what to change, for whom, and what to measure.

  5. Step 5 · Google Stitch, Claude Design, Figma AI

    Generate references

    The instructions are fed to generative design tools to produce several reference layouts quickly.

  6. Step 6 · Figma

    Design and review

    Designers choose, rebuild and refine in Figma with the design system, then run usability review before release.

Tools

  • Perplexity · Data sanity checks and research
  • Google Stitch · Quick UI reference screens from written instructions
  • Claude Design · Reference layouts and design exploration
  • Figma AI · Variations and cleanup inside the design files
  • Figma · Final design, design system and handoff

Guardrails

  • AI output is a reference. A designer makes every final decision.
  • Data is checked before it drives a design instruction.
  • Generated screens are rebuilt with the design system, never shipped as they come.
  • Results are stated only when they are measured.

// Outcomes

What exists, and how sure I am

Built

Product in the suite

One of multiple product lines led by the UX team.

// Leadership

My contribution, what is next, what I learned

// What I did

  • UX strategy
  • Team leadership
  • Design QA

// What is next

  • Participation tracking per club
  • Event reminders
  • Cross office clubs

// What I learned

Engagement products depend on supply. Making it simple to create the first club mattered more than any browsing feature.

Hiring a design leader for an AI product?

I'm open to design leadership roles. Send me a note and I'll reply within two working days.