The problem
New hires at enterprise clients faced fragmented onboarding: paper forms, missed compliance deadlines, delayed training rollouts, and no single source of truth across HR and department managers.
Enterprise onboarding product, part of a multi-product UX strategy spanning HRMS, Wellness, Rewards & Recognition, Hobby Club, and Sales Incentives.

// Onboarding
A mobile and web onboarding platform designed end to end, from research to a scalable design system.
New hires at enterprise clients faced fragmented onboarding: paper forms, missed compliance deadlines, delayed training rollouts, and no single source of truth across HR and department managers.
Paperwork steps are where new hires stall. Making orientation task-driven and mobile-first turns compliance into a routine instead of a chase.
A unified onboarding experience for mobile and web that digitizes paperwork, streamlines training delivery and orientation scheduling, with analytics to track progress, built on a shared design system.
Shipped as part of the Advantage Club suite and contributed to product adoption and business growth.
Architected UX strategy and design direction for an onboarding product as part of a portfolio of enterprise employee-experience products.
Owned the end-to-end design lifecycle, including research, prototyping, usability testing, design QA, and post-release quality assurance.
Challenge: Translating business objectives into a scalable onboarding experience
Solution: User-centered design strategy, research, and prototyping aligned to engineering sprints.
Part of a product-portfolio expansion that contributed to adoption and business growth.
At a glance
My role
UX strategy and design direction across product lines
Timeline
Dec 2022 to Present
Employee experience
Key decision
A focused next step view with the full list one tap away.
Evidence on this page
2 built, 0 provisional, 0 illustrative, 0 planned
Each outcome below is labeled.
// The problem
How to read this page: the outcomes marked Built are results I can stand behind. Personas, decisions and the problem framing are my design reasoning for this product and are not interview findings. Measured numbers are added only where I hold them.
Onboarding is the first real experience a new employee has with a company, and it runs across HR, IT, managers and the employee at once. The product had to work for all of them while sitting inside a suite that also covers HRMS, Wellness, Rewards and Recognition, Hobby Club and Sales Incentives.
HR, managers and the employee each hold part of the process, so tasks fall between roles.
New joiners do not know what is expected of them or what comes next.
A new product has to feel like part of the same platform, not a bolt on.
// Strategy
KPIs are what the product is built to move. They are targets until a measured result is shown.
A guided, role aware onboarding flow where every person sees only the next action that belongs to them.
| Business problem | Product capability | KPI | Intended outcome |
|---|---|---|---|
| Unclear next steps | Task based journey per role | Time to first day readiness | Fewer clarifying questions |
| Disconnected HR steps | One checklist across HR, manager and employee | Tasks completed on time | Smoother joining |
| Inconsistent look and behaviour | Shared components and patterns | Reuse across products | Faster delivery |
// Users
Provisional personas, derived from the workflow and the roles involved. They are not interview findings.
Feel prepared and know what to do next
Get joiners ready without chasing
Welcome the person and assign first tasks
// Capabilities
A capability map of what the product is designed to do. It describes design scope, not a feature audit.
Each person sees only the tasks they own.
Documents, forms and acknowledgements completed before day one.
A guided first week with what to expect and who to meet.
Prompts for equipment, introductions and first assignments.
One screen showing who is ready, pending or blocked.
Nudges for overdue tasks to the right owner.
Joiners can finish tasks from a phone.
Connects with the rest of the employee experience platform.
// Scenarios
A joiner completes paperwork from the phone over the weekend and sees a clear list of what is left.
The manager gets a prompt to introduce the team, and the joiner sees who to meet and when.
HR scans the status view and chases only the two people who are blocked.
// Process
Stage 01 of 6
Stakeholder interviews and a review of the existing joining process with HR and product.
// Design decisions
Each decision is written the same way so the reasoning can be checked.
Decision 01
Decision 02
Decision 03
// Proof


// AI in the process
This describes the method my team uses. It is not a measured result.
AI at Advantage Club is part of how my team decides what to design next. We use it to read the data, turn it into a usability and engagement report, and write clear design instructions. Designers then use generative tools to produce reference pages and refine them by hand in Figma.
For Onboarding the report looks at where new joiners stall: which steps are skipped or abandoned, how long each task takes, and which documents cause the most back and forth.
Step 1 · AI analysis
Usage and engagement exports are analyzed to find drop-offs, unused features and unusual patterns.
Step 2 · Perplexity
Data sanity checks and secondary research. Numbers and claims are verified before they go into a report.
Step 3 · AI-assisted
A usability and engagement report that names the problem screens, the affected users and the likely cause.
Step 4 · Design brief
Each finding becomes a specific instruction for the new or revised page: what to change, for whom, and what to measure.
Step 5 · Google Stitch, Claude Design, Figma AI
The instructions are fed to generative design tools to produce several reference layouts quickly.
Step 6 · Figma
Designers choose, rebuild and refine in Figma with the design system, then run usability review before release.
Tools
Guardrails
// Outcomes
Onboarding was designed and released alongside the other employee experience products.
Part of a product portfolio expansion that contributed to adoption and business growth.
// Leadership
// What I did
// What is next
// What I learned
Onboarding works when each person sees only what is theirs. Most of the design effort went into the hand offs between roles, not into any single screen.

UX and design system for Skywalk Consultant's AI recruitment platform. n8n workflows screen and route candidates, and a command center lets recruiters see, check and override every AI decision.

Seven n8n builds on one hub: a portfolio chat assistant, an interview-prep web app, a daily design digest, inbox triage, a morning briefing, two chat agents and a Claude to Gemini image pipeline. Results land in Discord, Telegram and Gmail, and most of them run every day.
I'm open to design leadership roles. Send me a note and I'll reply within two working days.