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Amit Kumar, Senior Design Manager, UX & Product Design

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Rewards & Recognition

UX strategy and design direction for Rewards & Recognition, a core product line in an employee-experience platform.

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Rewards & Recognition cover
Industry
Employee recognition
Timeline
Dec 2022 to Present
Technologies
Figma, Design systems, Usability testing, AI-assisted analysis, Perplexity, Google Stitch, Claude Design, Figma AI

Project Overview

Architected UX strategy for Rewards & Recognition alongside HRMS, Wellness, Hobby Club, Onboarding, and Sales Incentives.

Led the UX team across multiple product lines.

My role

  • Design leadership across product lines
  • Stakeholder alignment and roadmap planning

Key Features

  • Recognition and rewards experience
  • Design QA and post-release quality

Challenges & Solutions

Challenge: Multiple product lines sharing one design organization
Solution: A single UX strategy with designers aligned to product lines and engineering sprints.

Takeaways

Design direction for a core line of the employee-experience platform.

At a glance

My role

Design leadership across product lines

Timeline

Dec 2022 to Present

Employee recognition

Key decision

Short flow with sensible defaults.

Evidence on this page

2 built, 0 provisional, 0 illustrative, 0 planned

Each outcome below is labeled.

// The problem

What was getting in people's way

How to read this page: the outcomes marked Built are results I can stand behind. Personas, decisions and the problem framing are my design reasoning for this product and are not interview findings. Measured numbers are added only where I hold them.

Rewards and Recognition is a core line in the employee experience platform. It touches every employee, which makes consistency and clarity more important than any one feature.

Recognition that feels hollow

If giving praise takes effort, people stop doing it.

Rewards that are hard to redeem

Friction at redemption undoes the goodwill of recognition.

Many product lines, one design team

Designers across product lines needed a shared direction.

// Strategy

From business problem to measurable outcome

KPIs are what the product is built to move. They are targets until a measured result is shown.

Recognition that takes seconds to give and rewards that are easy to use, built on one shared design language.

Business problemProduct capabilityKPIIntended outcome
Effort to give recognitionFast give flowRecognitions per active userCulture of appreciation
Redemption frictionSimple reward catalogue and checkoutRedemption completionValue felt
Design inconsistencyShared design systemComponent reuseFaster, coherent delivery
Recognition in separate channelstoRecognition inside the platform
Rewards hard to findtoA browsable catalogue
Product lines drift aparttoOne design language

// Users

Who the product is for

Provisional personas, derived from the workflow and the roles involved. They are not interview findings.

Employee

Give and receive appreciation

  • Quick give flow
  • Visible feed
  • Easy redemption

HR lead

Run a recognition programme

  • Budgets
  • Campaigns
  • Reports

Manager

Recognise team members

  • Fast actions
  • Team view

// Capabilities

What the app can do

A capability map of what the product is designed to do. It describes design scope, not a feature audit.

Give recognition

A short flow to appreciate a colleague.

Recognition feed

A visible stream of appreciation across the company.

Points and rewards

Recognition can earn points redeemable for rewards.

Reward catalogue

Browse and redeem from a catalogue.

Budgets

Managers and HR control recognition budgets.

Campaigns

Themed recognition for events and values.

Reports

Who is giving, who is receiving and what is redeemed.

Shared design system

Consistent patterns across the suite.

// Scenarios

A quick thank you

An employee thanks a teammate in three taps and it appears in the feed.

Redeeming

Someone with enough points browses the catalogue and redeems in a few steps.

Culture check

HR sees recognition volume by team and spots a team that is not being recognised.

// Process

How I ran the design lifecycle

Stage 01 of 5

Align

A single UX strategy across product lines, with designers aligned to each line.

// Design decisions

Problem, evidence, decision, trade-off, validation

Each decision is written the same way so the reasoning can be checked.

Decision 01

Make giving recognition a few taps

Problem
Effort kills the habit.
Evidence
Common engagement pattern.
Decision
Short flow with sensible defaults.
Trade-off
Less room for long messages.
Validation
Track recognitions given per user.

Decision 02

Treat the design system as a product

Problem
Five product lines need to move together.
Evidence
Experience leading a multi product team.
Decision
Shared components with clear usage guidance.
Trade-off
Maintenance cost.
Validation
Audit reuse each release.

Decision 03

Align designers to product lines

Problem
Depth matters, but so does coherence.
Evidence
Team structure decision.
Decision
One strategy, designers embedded per line.
Trade-off
More coordination.
Validation
Regular design reviews.

// Evidence from the company site

What Advantage Club says publicly

Source: advantageclub.in, checked 8 Oct 2026. Company claims, paraphrased. Not my measured results.

What Advantage Club says publicly about rewards and recognition. These are the company's claims, not results I measured.

  • The rewards page states about 95% utilization and around 15 million users.

    Source ↗
  • Recognition is positioned as peer and manager appreciation linked to a rewards catalogue.

    Source ↗

// AI in the process

How AI shapes the design process

This describes the method my team uses. It is not a measured result.

AI at Advantage Club is part of how my team decides what to design next. We use it to read the data, turn it into a usability and engagement report, and write clear design instructions. Designers then use generative tools to produce reference pages and refine them by hand in Figma.

For Rewards & Recognition the report looks at who gives and receives recognition, how often the feed is opened, and where the redemption flow loses people.

  1. Step 1 · AI analysis

    Analyze the data

    Usage and engagement exports are analyzed to find drop-offs, unused features and unusual patterns.

  2. Step 2 · Perplexity

    Check and research

    Data sanity checks and secondary research. Numbers and claims are verified before they go into a report.

  3. Step 3 · AI-assisted

    Write the report

    A usability and engagement report that names the problem screens, the affected users and the likely cause.

  4. Step 4 · Design brief

    Turn it into design instructions

    Each finding becomes a specific instruction for the new or revised page: what to change, for whom, and what to measure.

  5. Step 5 · Google Stitch, Claude Design, Figma AI

    Generate references

    The instructions are fed to generative design tools to produce several reference layouts quickly.

  6. Step 6 · Figma

    Design and review

    Designers choose, rebuild and refine in Figma with the design system, then run usability review before release.

Tools

  • Perplexity · Data sanity checks and research
  • Google Stitch · Quick UI reference screens from written instructions
  • Claude Design · Reference layouts and design exploration
  • Figma AI · Variations and cleanup inside the design files
  • Figma · Final design, design system and handoff

Guardrails

  • AI output is a reference. A designer makes every final decision.
  • Data is checked before it drives a design instruction.
  • Generated screens are rebuilt with the design system, never shipped as they come.
  • Results are stated only when they are measured.

// Outcomes

What exists, and how sure I am

Built

Core product line

Design direction for a core line of the employee experience platform.

Built

Team leadership

Led the UX team across multiple product lines.

// Leadership

My contribution, what is next, what I learned

// What I did

  • Design leadership across product lines
  • Stakeholder alignment and roadmap planning
  • Design QA and post release quality

// What is next

  • Recognition volume tracking per team
  • Manager nudges
  • Reward personalisation

// What I learned

At suite scale, the design system is what lets a small team keep five products feeling like one.

Hiring a design leader for an AI product?

I'm open to design leadership roles. Send me a note and I'll reply within two working days.